Тотальная неудачница и убийца жёстких дисков.
#post-id: 5561-02-47
#original-date: 17.10.2015 Sat
#original-time: 2:47 AM
#original-day: 5561
#original-host: WinXP Home SP3 (Build 2600)
Лучшее описание миссии «Return to Cathedral»!
After getting an evil gemstone that trapped you in the building and then alerted all the zombies and Haunts to your presence just for a laugh, you exit into a courtyard and meet... Brother Murus. He welcomes you to the Cathedral and seems to have only a vague understanding that he is dead, that you are not a Hammerite acolyte, and that there are zombies everywhere. He tells you it is difficult to become a Hammerite; but then he says he understands you wish to leave the cathedral and tells you he'll help you. You're like, "Yes!"
He then vaguely mentions that he misplaced his rosary beads and asks you to fetch them. You're like, "...okay. Sure. Tit for tat." You get them in a chest in a building swarming with sworded skeletons. You give them to him and he is grateful. He tells you you are a worthy acolyte. He then says something about a candle he needs promptly and asks you to go fetch it as well. You're like, "....Fine." You have a fun fun time getting that one. Meeting back in the cathedral square, he asks you to get a consecration book from the library. You almost bust your cap, but then realize he must want a proper burial to stop him from wandering the world. You go and do it. The library is a place without enemies, but you don't know that, and having never played Thief, don't know what the game engine is capable of and are sneaking around the whole place half-expecting some ghost to come at you. There's a strange, high-pitched, disembodied voice saying cute things like, "Hear me?" "Please." "Hhhhuuungryyy..." "Need you." "Comehere!" "Please." "Huuunngrryy." You meet in the cemetary and you perform some sort of ritual with all the items. He thanks you vehemently and you sigh with relief.
He then mentions this friend that was killed and whose body is still a mile south on the other side of the map. He asks you to fetch this body and drag it back here, avoiding all the zombies on the way. You do so, imagining ways to kill the already dead. You bury him. Murus tells you about another friend buried in another part of the furthest corner of the Cathedral and asks you to do the same in another prepared plot. Even as he's talking to you, you're ducking the occassional zombie in the graveyard. You do this, after much hardship. This is where the Thief player really starts to hate the undead; not just creeped out, but hates them, as he must weave through all these dead bastards, as you don't have the resources to kill them all. There must be 50.
After you're finished this, he sighs and thanks you, saying he's glad his two best friends now know peace along with him. Murus then asks you to kindly kill all the Hammerites that have turned into zombies, as they are an abomination against his religion. You say something about embalming-him as you leave to do this, and find very sneaky ways to kill every single Haunted Hammerite, as they seem to exist in fast motion and you're a corpse along with them if you try to engage in a face-to-face sword-fight and you're out of explosives and holy water. You try and do this in a way so that any other enemies can't hear you, because you can't clear the entire level, as you only have your sword and zombies will pretend to die for 10 seconds and then leap at you if you try and use something as ridiculous as a pointed stick to kill them.
You return, and he tells you that your tasks are done. You just barely loosen your grip on your sheathed sword, and await your reward. He then tells you that he can't exactly get you out, as he hasn't the power or something, but he sends you to fetch something that can. And that's when you unzip your pants and start pissing on his new grave.
http://www.ttlg.com/forums/showthread.php?t=83560&p=1276594&viewfull=1#post1276594
---------- ~ ----------
Primal rule: the only thing alive in a haunted house is... the house itself.
http://www.ttlg.com/forums/showthread.php?t=83560&p=1276615&viewfull=1#post1276615
---------- ~ ----------
xxx: I'm curious what would be the justification for returning to the Cradle
yyy: The Hammerite has discovered the nuclear bomb, they asked Garrett to find a testing place for them then put a nuclear beacon, so the Cradle was what Garrett first thought of....
zzz: What!?! No Bikini in Thief? Damn...
http://www.ttlg.com/forums/showthread.php?t=83560&p=1479851&viewfull=1#post1479851
#original-date: 17.10.2015 Sat
#original-time: 2:47 AM
#original-day: 5561
#original-host: WinXP Home SP3 (Build 2600)
Лучшее описание миссии «Return to Cathedral»!
After getting an evil gemstone that trapped you in the building and then alerted all the zombies and Haunts to your presence just for a laugh, you exit into a courtyard and meet... Brother Murus. He welcomes you to the Cathedral and seems to have only a vague understanding that he is dead, that you are not a Hammerite acolyte, and that there are zombies everywhere. He tells you it is difficult to become a Hammerite; but then he says he understands you wish to leave the cathedral and tells you he'll help you. You're like, "Yes!"
He then vaguely mentions that he misplaced his rosary beads and asks you to fetch them. You're like, "...okay. Sure. Tit for tat." You get them in a chest in a building swarming with sworded skeletons. You give them to him and he is grateful. He tells you you are a worthy acolyte. He then says something about a candle he needs promptly and asks you to go fetch it as well. You're like, "....Fine." You have a fun fun time getting that one. Meeting back in the cathedral square, he asks you to get a consecration book from the library. You almost bust your cap, but then realize he must want a proper burial to stop him from wandering the world. You go and do it. The library is a place without enemies, but you don't know that, and having never played Thief, don't know what the game engine is capable of and are sneaking around the whole place half-expecting some ghost to come at you. There's a strange, high-pitched, disembodied voice saying cute things like, "Hear me?" "Please." "Hhhhuuungryyy..." "Need you." "Comehere!" "Please." "Huuunngrryy." You meet in the cemetary and you perform some sort of ritual with all the items. He thanks you vehemently and you sigh with relief.
He then mentions this friend that was killed and whose body is still a mile south on the other side of the map. He asks you to fetch this body and drag it back here, avoiding all the zombies on the way. You do so, imagining ways to kill the already dead. You bury him. Murus tells you about another friend buried in another part of the furthest corner of the Cathedral and asks you to do the same in another prepared plot. Even as he's talking to you, you're ducking the occassional zombie in the graveyard. You do this, after much hardship. This is where the Thief player really starts to hate the undead; not just creeped out, but hates them, as he must weave through all these dead bastards, as you don't have the resources to kill them all. There must be 50.
After you're finished this, he sighs and thanks you, saying he's glad his two best friends now know peace along with him. Murus then asks you to kindly kill all the Hammerites that have turned into zombies, as they are an abomination against his religion. You say something about embalming-him as you leave to do this, and find very sneaky ways to kill every single Haunted Hammerite, as they seem to exist in fast motion and you're a corpse along with them if you try to engage in a face-to-face sword-fight and you're out of explosives and holy water. You try and do this in a way so that any other enemies can't hear you, because you can't clear the entire level, as you only have your sword and zombies will pretend to die for 10 seconds and then leap at you if you try and use something as ridiculous as a pointed stick to kill them.
You return, and he tells you that your tasks are done. You just barely loosen your grip on your sheathed sword, and await your reward. He then tells you that he can't exactly get you out, as he hasn't the power or something, but he sends you to fetch something that can. And that's when you unzip your pants and start pissing on his new grave.
http://www.ttlg.com/forums/showthread.php?t=83560&p=1276594&viewfull=1#post1276594
---------- ~ ----------
Primal rule: the only thing alive in a haunted house is... the house itself.
http://www.ttlg.com/forums/showthread.php?t=83560&p=1276615&viewfull=1#post1276615
---------- ~ ----------
xxx: I'm curious what would be the justification for returning to the Cradle
yyy: The Hammerite has discovered the nuclear bomb, they asked Garrett to find a testing place for them then put a nuclear beacon, so the Cradle was what Garrett first thought of....
zzz: What!?! No Bikini in Thief? Damn...
http://www.ttlg.com/forums/showthread.php?t=83560&p=1479851&viewfull=1#post1479851